Monday, February 13, 2006
/quit
Two things that bother me:
1. Essential game functions that can only be performed with arcane /commands. This is a sign of a poor interface. Star Wars Galaxies had about a hundred of these, if I remember correctly.
2. The use of these /commands in forum posts. You know, when someone makes a post and the next person replies with "/boggle" or somesuch. It is ten times worse when they are used in spoken conversation.
However, since this was an EQ2 blog, I have used culture-appropriate terminology. Yes, if it was not obvious, I am no longer posting here. I will explain why. Last year, I started a game design consulting company. I do basically what I have done here--pick apart games and game concepts and figure out how to make them better. It takes a lot of work to keep it going, which gives me less time to write (for free, anyway), and certainly no time to keep playing EQ2. In addition, it's not a good idea for me to talk about issues that directly involve my clients or their competitors.
1. Essential game functions that can only be performed with arcane /commands. This is a sign of a poor interface. Star Wars Galaxies had about a hundred of these, if I remember correctly.
2. The use of these /commands in forum posts. You know, when someone makes a post and the next person replies with "/boggle" or somesuch. It is ten times worse when they are used in spoken conversation.
However, since this was an EQ2 blog, I have used culture-appropriate terminology. Yes, if it was not obvious, I am no longer posting here. I will explain why. Last year, I started a game design consulting company. I do basically what I have done here--pick apart games and game concepts and figure out how to make them better. It takes a lot of work to keep it going, which gives me less time to write (for free, anyway), and certainly no time to keep playing EQ2. In addition, it's not a good idea for me to talk about issues that directly involve my clients or their competitors.