Monday, May 09, 2005

 

EQ2 Expansion - Who'da Thunk?

Here's the press release.

A couple things caught my attention:

Players of all classes can collect new creatures and pit them against each other in special arenas in the newly discovered city of Majā€™Dul.

and

Arena champions: Take the form of new exotic creatures, or fight as yourself, in battles for glory against other creatures or players.

Sounds familiar...

Overall, though, it sounds like the same old typical boring crap. Take a look at the list of key features and see if any of these things aside from arena combat sound even remotely interesting:

Key Features

It's really depressing. At least the idea of wall-climing ogres has potential comedy value. I'll be taking a look at it when I go to E3 next week (unless, like they did with EQ2, they hide it in shame), but my expectations are very low.

The same press release mentioned the second adventure pack, which is $8 instead of the $5 they charged for the first one. It's worth it, though, because this one "leads players through a series of event-based zones by using moveable planks, crates, and barrels." No word on whether the gravity gun will be a quest reward or a loot item.


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